GENERATIVE SYSTEMS · ROTTERDAM / KYOTO · EST. 2016

We prototype
the not-yet-possible.

Studio Halcyon is a creative-technology lab building generative systems, computational typefaces, and spatial interfaces. We ship ten rough prototypes, kill nine, and turn the survivor into production.

128
EXPERIMENTS SHIPPED
41
CLIENTS · 14 COUNTRIES
9
HUMANS IN-HOUSE
60fps
RENDER BUDGET, ALWAYS
01 — THE LAB / OPEN LOG

Experiments we run in the open.

A rolling log of sketches from the studio floor. Each one is a testable question, not a deliverable. Hover to inspect.

EXP-042OPEN

flow-field

Wind-driven glyphs advected across a 4K canvas.

CANVAS · NOISE · TYPE
2,041 runs
EXP-051OPEN

voronoi-drift

Cellular tessellation relaxing on the GPU.

WEBGL · GEOMETRY
3,388 runs
EXP-063OPEN

phyllotaxis

Golden-angle particle bloom, 12k points.

MATH · PARTICLES
5,102 runs
EXP-078OPEN

wave-collapse

Tile synthesis via wave-function collapse.

WFC · PROCEDURAL
1,760 runs
EXP-089OPEN

strange-attractor

Lorenz field traced live at a steady 60fps.

SIMULATION · GLSL
4,410 runs
EXP-104OPEN

moiré-lattice

Interference weaving from two offset fields.

OPTICS · PATTERN
2,973 runs
02 — WHAT WE PRACTICE

Four disciplines, one pipeline.

We keep the whole stack in the room — research, code, type, and fabrication — so ideas never die in the handoff.

01

Creative code

Generative systems in WebGL, GLSL and canvas. Simulations that stay 60fps under real load, on real devices.

02

Computational type

Variable and parametric typefaces. Letterforms that respond to data, motion and touch without breaking legibility.

03

Real-time motion

Reactive motion systems and generative scores. Timelines that behave to input, not just play back frames.

04

Spatial interfaces

Installations, projection and spatial UI. Pixels that leave the screen and behave in a room full of people.

03 — HOW THE LAB WORKS

Ten prototypes. Kill nine.

A deliberately wasteful front end and a disciplined back end. We spend uncertainty early so production is boring.

00 / SIGNAL

Signal

We interrogate the brief until a single testable question falls out. No question, no project.

01 / SKETCH

Sketch

Ten rough prototypes in ten days, built to be thrown away. We kill nine on purpose.

02 / SYSTEM

System

The survivor becomes a system — tokens, parameters, guardrails and a spec your team can read.

03 / SHIP

Ship

Production code, documentation and a handover engineered so your team can extend it without us.

04 — SELECTED WORK

Things that left the lab.

A short list. Full case archive available under NDA on request.

05 — START SOMETHING

Have a not-yet-
possible?

Tell us the impossible version of your idea. We reply to every serious brief within two working days — usually with a question, sometimes with a sketch.

ENGAGEMENTS
Prototype sprints from €18k.
Residencies from €42k / month.
ROTTERDAM
Van Nelle Fabriek, Unit 4B
3044 CG, Netherlands
KYOTO
Sanjō-dōri, Nakagyō-ku
604-8004, Japan
NEW BRIEF · 002-Q3
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