The Champagne Hour
Everyone is dancing. Someone is already counting the exits.
Nightjar Studios · Presents
A 1920s Noir Mystery · Five Acts
One glittering ballroom. Ten immaculate liars. Sixty minutes before the trail goes cold.
The Meridian Hotel has never worn a season so bright — nor kept a night so black. When the orchestra falls silent at the stroke of twelve and a guest is found beneath the great glass dome, the doors are locked from the inside.
You are Inspector Odette Vane, out of your jurisdiction and out of time. Ten guests, each more charming than the last, each with an alibi as polished as the marble. Question them, read the room, follow the champagne — and name your murderer before the sun betrays the truth first. Every playthrough reshuffles the guilty. No two evenings end the same way.
“In a house of gold, everyone has something to hide.”— Inspector O. Vane
An evening told in five movements, from the first coupe of champagne to the last, damning waltz.
Everyone is dancing. Someone is already counting the exits.
Midnight strikes. The music stops. One guest does not rise to applaud.
Ten alibis, each more rehearsed than the last. Only one has a crack.
The house keeps its darkest confidences in the kitchens and the coal.
Name your murderer before the sunrise does. There are no second dances.
Five faces from a guest list of ten. Each one lies beautifully. One of them lies to survive.
Sharp, unbribable, and one telegram from being recalled.
Owns the hotel, the orchestra, and everyone's silence.
His orchestra saw everything. His memory saw nothing at all.
Buried three husbands. Grieved, by her own account, none.
Diplomatic immunity, and thoroughly undiplomatic habits.
Pre-order now for the exclusive prologue chapter, “The Widow's Coupe,” playable on release night.